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Developer Diary – Giving the Hollows Zone a Makeover

19 Mar, 2008

Find out what’s changed!

Level Designer Melissa “War Witch” Bianco gives us a blow by blow account of what is changing in the Hollows with the “Gameplay Makeover” for the zone that will be included in the next free expansion, Issue 12: Midnight Hour. With copious amounts of detail about spawn changes, the reasons behind the changes, new repeatable missions and more this is definitely worth reading!


 

0Posted by Night Hornet on 25 Mar at 14:27

Sensible changes especially the mission locations, getting across Grendel’s Gulch without a travel power - ouch!

0Posted by Flame Fire on 27 Mar at 18:42

I remember before we got temp travel powers and you had to run everywhere… i would just not except that mission to go to the Hollows that your contact forces on you. In the end we were forced there for new mishs, and then the Taxi people were your only savior… ah the good old days… guna miss that… *sniff*

0Posted by Western Healer on 28 Mar at 11:34

I never found getting across GG that difficult! I found that if you stuck by the fences or edges of the gultch; you didn’t reaqlly get attacked smile)

0Posted by cheesy on 30 Mar at 12:11

Dumbing down the zone, what a shame. The sheer joy of really achieving something when you got to the mission door LET ALONE completing the mission will be very much missed :(

0Posted by Dan on 01 Apr at 15:27

I can understand why they are doing it, like when ur in a team and 2 people die, get annoyed and quit, ur teams shrinks from 8 to about 2 or 3 virtually every mission, at the same time I agree that I have had all 5 of my characters do hollows missions before the bank travel missions and never die on route! if you take ur time and as they said stick to fences etc, its pretty easy.. will be a shame to see the fun of fighting to stay alive gone… still the Hospital in there is a good idea smile

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