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Issue 12: Midnight Hour Open Beta has started!

09 May, 2008 / General

Available on the Training Room now

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After much anticipation, the latest free expansion for City of Heroes / Villains is now entering its final testing phase. Issue 12: Midnight Hour Open Beta started this Tuesday on the Training Room and you can try it now! Please follow the instructions in this thread on how to download and play on the test server.

Also if during your testing you encounter bugs, please use the /bug command in-game to report them. Finally, you are welcome to give your feedback about the beta on our forums.

The full patch notes are available here

Enjoy!


Free trial available at The Student Zone!

06 May, 2008 / General

Get yours now!

The Student Zone is currently running a 2-weeks free trial for City of Heroes / Villains starting today! Please visit this page to get started on your journey to Paragon City or the Rogue Isles.


Joe Morrissey Talks about Issue 12

01 May, 2008 / General

City of Heroes Lead Writer Joe Morrissey has put together a developer diary telling us about the Midnight Squad, a group of heroes that has appeared in past lore. The Midnight Squad makes their first appearance in Issue 12. Here’s a brief clip:

“So, why the Midnight Hour?"

The Midnight Squad takes the main focus of this issue. They’ve got some of the coolest history, yet hardly any of it has been opened up to the players. I choose the Midnight Squad because they were seriously crippled by the invasion and therefore were extremely motivated to take action against the Rikti. We did a lot with the Rikti story for Issue 10, but it was only through the single lens of the Vanguard. Now we see a second perspective, through the eyes of those hardest hit from the invasion, the Midnighters.

Click here to read the full article.


Dev Diary: Joe Morrissey

30 Apr, 2008 / General

Issue 12 Dev Diary at Total Video Games!

TVG have the latest on Issue 12: Midnight Hour in this Dev Diary written by Senior Designer Joe ‘Hero 1’ Morrissey. Joe goes into a little more depth about the history of the Midnight Squad and their history with the Rikti, before revealing a morsel of new information about contextual dialogue technology that will be used in Issue 12 missions.


A Message From Positron – 4 Year Anniversary!

28 Apr, 2008 / General

Positron celebrates four years and looks to the past and the future…

Four years.

I will say that again in case you misread it.

Four years.

I am pleased beyond all belief that this game continues to prosper four years into its life. Our community is stronger than ever, the game as a whole is stronger than it ever has been, and the future for the game, as well as the franchise is extremely bright.

When I look back upon the game that we shipped in 2004, I can’t help but look at all the things that were missing from it. Things we added immediately, and things we added recently. Badges were not in the initial launch. Heck, level 41 to 50 were not shipped with City of Heroes! As the game has progressed, I think we have added more free features with our updates than any other MMO on the planet. Multiple zones, missions, features and systems have been added to the base game over the past four years, making the game better and better with every update.

Every time I visit the Tailor in the game, I say to myself “Heh, I couldn’t even change my costume when City of Heroes launched.” Every time I Exemplar down to play content with my lower level friends, I note that this too was not a feature in the game four years ago. Now I actively seek out Inventions and Recipes both in missions and on the Black Market. The Invention System worked out very well for both City of Heroes and City of Villains, and was not part of the plan when we were finishing up CoH in the first quarter of 2004. Just over this last six months we’ve also added our Ouroboros Flashback System, Weapon Customization, and more quality of life features than the game had ever seen (until Issue 12).

That’s not to say we haven’t been without our missteps. We’ve implemented a couple things imperfectly (Epic Archetypes and Enhancement Diversification come to mind), which caused a lot of headaches for us down the road. I can’t promise that we will never make mistakes, but I will say we will do our best to ensure that we don’t repeat them.

I can’t tell you how excited I am for our game’s future, and although we have some major announcements yet to be made, one of the things I can talk about is a feature that we are planning. Similar in concept to our character creator, it allows you, the players, to create missions and story arcs for your characters and others to participate in. You’ll be able to pick the map, villain group, and objectives, as well as write the dialogue and any clues needed for the missions. When you are satisfied with it, you can upload it and have other players across all servers play it and rate it. Fame will come to the players whose stories rate the best overall. It is features like these that we never dreamed of including when we first shipped, but are excited to be able to offer players very soon.

In the end I just want to send out a thanks to all of the players of City of Heroes and City of Villains. Everyone, from the veterans who have been with this game since it launched (and even earlier for some beta testers!) to the users who just subscribed last week, have made this the most fun game to work on in my seventeen years in the industry. I look forward to reviewing our accomplishments this time next year when we celebrate our 5th anniversary!

- Lead Designer, Matt Miller (Positron)

Read on for some Fun Facts highlighting four years worth of City of Heroes!

Continue reading
 

HEXUS.gaming Free Trial Offer

28 Apr, 2008 / General

Visit Hexus to get yours now!

imageWe’ve teamed up with HEXUS.gaming to offer a free 14 day trial of City of Heroes. If you don’t have an account yet, visit Hexus now to get your trial and discover Paragon City before Issue 12: Midnight Hour is released. There’s only 2000 trial codes available, so be quick!


 

Villain Epic Archetypes - Teaser Video

18 Apr, 2008 / General

Longbow’s latest reconnaissance material shows new threat to Paragon’s Heroes!

Issue 12: Midnight Hour includes the exciting new Villain Epic Archetypes, called the Soldiers of Arachnos. To find out more about the Soldiers of Arachnos, head to our movies section and watch a video report from Longbow high command outlining the new threat from the Arachnos Villain organization!


 

The Rikti Invasion Force Returns!

17 Apr, 2008 / General

Brace for another wave of Rikti invasions!

A previous alert regarding expected Rikti Invasion Force incursions indicated a probable attack between April 25th and May 1st. Warning systems now indicate that the Rikti have brought forward their plans a week, with the full fury of the Rikti Invasion Force set to descend upon Paragon City™ and the Rogue Isles™ starting on Friday, April 18th and continuing through Thursday, April 24th.

For details or to discuss this event with fellow players, please join us on the Official City of Heroes Message Forums.


 

Details of Additional Character Slots

15 Apr, 2008 / General

NCsoft NorCal Studios and NCsoft Europe are pleased to announce the pricing and details for the coming Additional Character Slot feature.

As we previously announced, we heard the request for a system to allow more characters on a single server and this is our answer.  City of Heroes is a unique game that offers many playstyle options; options that are growing in a large way due to Powerset Proliferation and the addition of the Villain Epic Archetypes in the next free expansion, Issue 12: Midnight Hour. Read on for the full details!

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Optional In-Game Ads: Explained

03 Apr, 2008 / General

Brian Clayton, General Manager at NCsoft NorCal, shares some more details about the Optional In-Game Advertising system announced today.

Following on from today’s press release announcing that Optional In-Game Advertising will be introduced to City of Heroes, we have further details of the reasons behind this new feature and what you, as a player, can expect to be seeing should you opt-in to the service. Brian Clayton, NCsoft NorCal General Manager, explains that all advertising will go through an approval process aimed at ensuring all ads are contextually relevant and appropriate, while also pointing out the opportunities available to use the system in support of the community.

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Optional In-Game Advertising Announced

03 Apr, 2008 / Press

In a press release just issued we have today announced a partnership with game advertising provider Double Fusion to implement optional in-game advertising to City of Heroes. Click through for the full press release…

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Ultimate Heroic Weekend at Omega Sektor: Post-Event Coverage

02 Apr, 2008 / General

The Easter weekend saw hundreds of avid gamers attend the Omega Sektor MiniCon event in Birmingham – if you weren’t there, here’s what you missed!

Over the Easter weekend (Friday March 21st to Monday 24th), we travelled to Birmingham in the UK for a fun-packed weekend of gaming – especially City of Heroes gaming! The event was hosted by Omega Sektor, and with each of the over 350 PCs in constant use throughout the Saturday afternoon, it was easily the biggest City of Heroes event ever held in Europe.

Following on from the event there’s been some great coverage, including internet radio interviews, articles, videos and blog posts. For all the coverage and event highlights, read on…

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City Of Heroes Announces Visual Sounds!

01 Apr, 2008 / General

City of Heroes to implement a new comic book feature!

imageApril 1st, 2008 - NCsoft NorCal is proud to announce a new feature for the City of Heroes® and City of Villains® games; that of Visual Sounds. Visual Sounds are based on the comic book staple of onomatopoeia, or the use of a word to replace a sound. Classic comic book examples are “Pow” and “Ka-Boom!” in colourful bubbles while heroes and villains are slugging it out. City of Heroes takes a huge stride forward by replacing simple sounds with the exciting new visual medium of Visual Sounds.

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Improved Character Creation!

31 Mar, 2008 / General

Issue 12 will introduce an improved Character Creator!

If you thought the character creation system was already brilliant, you’ll really enjoy the updates planned to be introduced with Issue 12: Midnight Hour. From streamlined costume creation allowing you to choose a full costume set with a single choice, to detailed information about the powers you are choosing, the new character creator makes creating that perfect Hero so much easier! To get all the information and view six new screenshots detailing the changes, head over this way.


 

Powerset Proliferation Detailed

31 Mar, 2008 / General

Total Video Games‘ pair of articles on Powerset Proliferation are now archived here!

If you missed the articles on Total Video Games late last week, we’ve now got both available here for your reading pleasure! Find out how Dr. Brainstorm made extra powersets available for all Archetypes and which specific powersets you can look forward to using in future!


 
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