2 February, 2006
Combined (CoH and CoV)
Powers
- Updated Kinetics/Increase Density text and buff Icon. The Mez protection of Increase Density will stack, but the damage resistance and the slow debuff will not stack.
- Targeted AoE powers now properly hit moving primary targets - this includes most Tanker attacks.
- Fixed bug that caused power animations on some teleports to play twice.
Training Room
- Characters transfered to the Training Room will now retain their Influence/Infamy.
Arena
- Fixed awards for Scheduled Tournaments. It is no longer possible to actually lose ranking by winning a Tournament.
- Rated Gladiator matches now award points correctly to the match victor.
Paragon Dance Party
- DJ Zero’s transdimensional dance club has been renovated and expanded.
Rewards
- XP earned for defeating Archvillains/Heroes has been doubled.
- Defeating an Archvillain/Hero will award a random SO Enhancement 3 levels higher than the level of the AV to everyone who received XP (as long as they have inventory space).
- Defeating an Archvillain/Hero will award a random Large Inspiration to everyone who received XP (as long as they have inventory space).
- Defeating an Archvillain/Hero while in Supergroup mode will award a piece of Salvage 100% of the time (as long as there is inventory space).
UI
- Improved movement in ‘Free Camera’ mode. Pressing ‘up’ will now move the player towards the top of the screen, instead of the last direction of movement. Rotate will now rotate the player and the camera instead of just the player. Click to move no longer cancels autorun.
Bases
- Fixed bugs with Move Room function that allowed players to create rooms that are impossible to get to.
- Fixed several bugs with Base data not updating properly when a new Item of Power Mount is added to the base.
- Characters will no longer be able to rez to Base Reclaimators from the Tutorial Zones. Characters who did this and then used base telepads to enter city zones would not be given any level 1 contacts.
Critters
- Fixed issue where the DE Eminator would sometimes not spawn.
City of Heroes
Powers
- Modified Blaster/Energy Manipulation/Bone Smasher. Increased its energy Damage, decreased its smashing damage (no change to overall net damage). Increased its unresistable damage in PvP to the correct 30%.
City Zones
- Independence Port and Talos Island: fixed bug that where the Ghost ship would sometimes get stuck in one location.
City of Villains
Powers
- Gamblers Cut for Ninja Blade was inadvertently giving double normal critical damage. This has been corrected.
- Fixed some Combat text for Mastermind/Mercenaries Assault Rifle powers.
- Fixed Mastermind/Mercenaries/Commando Grenade Launcher range.
- Freedom Corps Sonic Grenades no longer have an irresistible hold.
Tasks
- In Hardcase missions, wave attacks now spawn properly after protection or destruction of obelisk. Mission can now complete in either instance.
- Caleb spawn has been fixed
Tailor
- Arachnos Cape unlocked by buying the Special Edition DVD for City of Villains now appears correctly in costume selection.
Known Issues
The following issues have been corrected internally will be fixed in the next patch:
- City of Heroes, Dark Astoria: Fog effects are missing.
- City of Heroes, Perez Park: Circle of Thorns are not spawning correctly.
- Pocket D: It is possible for characters to become stuck inside certain dance cages.










